Yeah I too see them releasing a "portable first" SKU to spur sales eventually.
I have to say, i'm kindof shocked at the price of the dock, considering what it is (a piece of plastic with a USB-C dock for video and power).
Third parties. I don't see third parties getting on board in any meaningful way. Even when the Wii was the #1 console, it didnt get major third party investment. I really think Nintendo should, while still trying to court third parties, should shift focus to second party relationships (like they have with RetroStudios and had with Factor5). Thoughts?
While it might sound ambitious, having 2Xsecond-party studios in N.America, 1X in Europe, 1X in Australia and maybe 2X in Japan, might help fill out the library with diverse AAA content.
They really do need to do something when it comes to their own studios, even if that means investing heavily and recruiting. There productivity is so constrained that the drought between AAA releases has become a joke.
Whilst this has been the case for many years, its only since the Wii, then Wii U that the chasm between games is really prominent because of the lack of multi-platform titles / support.
Sadly Switch won't be able to change that being as deficient against the PS4 & XB1 almost to same extent the Wii U was, and this is further exacerbated with Pro & Scropio and PC. Multi-platform developers will always lead with the chief selling hardware and that means PS4 & PC are going to be the primary lead hardware simply due the massive install base (hence potential audience), regardless of performance.
It's unlikely we will ever see games such as Assassin's Creed, Call of Duty, Doom, Battlefield or new entries like For Honor, Dishonored, Dark Souls, Ghost Recon Wildlands, Nier, Mass Effect, Prey, Red Dead Redemption 2, Metal Gear Survive, Destiny, Far Cry, Resident Evil etc ....
Even if none of those are your kettle of fish, its undeniable that its the bulk of these multi-platform and some of the biggest selling franchises that are very important if you want to shift console hardware on mass. These kind of titles are the ones that fill the abyss between AAA First Party games and keep the engine rolling.
Nintendo if they are not going to potentially have those onboard need to up their own studio personnel and increase their own output. A BIG Nintendo IP (there are enough of them) every 4-6 months. Interspersed with smaller IP's like Splatoon, Arms every 3 months at least ... Essentially Nintendo should be outputting or targeting 5-6 titles a year. That's still absolutely nothing in the scheme of things, but a VAST improvement over the current hazy releases.
If they are not going to bulk up their own studio output - they need to start thinking of licensing other developers to make their AAA game for them. Sadly unlikely to happen ....