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My bad, that handle was innovative :D
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At least the Gamecube felt quite solid, and that button to release the lid had a very satisfying click to it. I always quite liked the GC, even though it looked butt ugly.
 
Underpowered CPU , GPU and not enough Ram with a godawful crappy wannabee iPad screen

And that's just the Wii U

Love Nintendo games when the hardware really pushes them...

The Gamecube and Snes were the highlights for me , excellent hardware ( for their time ) and amazing games

as for the rest ... meh , reminds me of tim cook and his bean counting pals

I suppose you mean the specs of the thing, the polygon pushing power, etc?

What if the Switch ends up getting games with the visual fidelity of the original Metroid Prime, Okami, Shadow of the Colossus, Super Mario Sunshine, etc... ? While i'm pretty sure the Switch wont be able to pull off something like 'the Last of Us' or Uncharted 4 (both great games in their own right), it can do a lot....if developers(apart from Nintendo) actually put the time and effort into it. After the Wii and WiiU where third parties barely pushed the hardware, instead opting for "dirty ports" whats the point of paying for and having all that power?

Personally, even if the Switch was on par with the WiiU as far as power, i'd be fine, just so long as there are beautiful games which actually take advantage of the hardware, as opposed to third party shovelware.

Anyone here puzzled that 'Arms' didnt get a 'Punch Out' license slapped on, or '1-2 Switch' a Wario license? Not sure what Nintendo was thinking there.... considering the new names/brands seem kindof week.
 
The Snes mode 7 scaling chip was pretty innovative for a console when it was released

Pilotwings , Super Mario Kart , Secret of mana all used it to good effect

I wish nintendo all the luck in the world with the switch , they'll need it
 
It certainly won't. People expecting a portable PS4 is out for a major disappointment.

And i dont think people should be upset/disappointed by that fact.

The Switch is capable of rendering "beautiful" games (visual fidelity) (as consoles from previous generations were as well). It's just up to the studios to make the most of it.
 
And i dont think people should be upset/disappointed by that fact.
No, for sure it is a HUGE leap over the 3DS and by far the market leader in that aspect, even counting phones, given the number of AAA games comming. In fact, I totally don't get why Nintendo doesn't promote the portability part first. Maybe they are scared of loosing sales from a potential 3DS successor, I don't know. But as a home console, it is definitely old school. Yes, it can show of great visuals, but nowhere near what the otherwise current generation does (And that's not even counting the PS4Pro!).
 
Maybe they are scared of loosing sales from a potential 3DS successor, I don't know.

I think that's pretty much it. They're just mitigating their risks at this point, which is a reasonable thing to do.

For me, the Switch will be a home console 95% of the time. If i could have gotten a cheaper "home version" without a touch-screen, i would have preferred it.

This is just me, but even if the Switch was on-par with the WiiU specs wise, i would have been fine with it. My main objection to the WiiU was dual screens(switching context and focus). My main draw to Nintendo is software and I see the Switch getting a lot of WiiU ports so im thrilled :D

Like i've said before, the only thing that could be a dealbreaker now is their VC strategy. (It's not easy to mess up, but you know.... Nintendo).

I was so ready to pick up a PS4P for the Last Guardian and a media center, but decided not to because it didnt have a 4KBR drive. (The XBOS has one, but sadly no games i want to play). Can you believe that in an age when even phones support hardware h265 decoding, the PS4/P does not(i think)?
 
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The Snes mode 7 scaling chip was pretty innovative for a console when it was released

Pilotwings , Super Mario Kart , Secret of mana all used it to good effect
Terranigma did it even better. Terranigma, easily the best SNES game ever. But it was only released in Japan, Australia and some parts of Europe.
 
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Had a good think about this today. I recently cancelled my Switch preorder and bought a PSVR instead. I tried to work out why I didn't want the Switch which would have cost much less than a PSVR... a device I bought more or less on a whim.

I think it's 'experience'.

The Switch seems like a backwards step from the 3DS, which I think is the most "Nintendo" system they've made. What differentiates it from my iPhone, iPad, etc. Streetpass syncs game data, and other info when you walk past other 3DS'. The log app tracks how many steps you've taken and plots them on a graph that Apple copied for their Health app, as well as doing the same with game time. When you buy a game or download from the shop you get a little box that fills up with coloured fruits. The Miiverse lets you post diaries of your games with screenshots, drawings, notes... and you can view your friends journals too. There's a free-to-play app to win decorative badges for your menu screen.

It's full of life! Every day I check my Streetpass data, I play the badge arcade, have a quick look on Miiverse before jumping into one of the games that have daily tasks too (Pokemon, animal crossing). And that's before I've decided on which "real" game I want to play.

The Switch, currently, feels lifeless like any other mobile device.

PSVR too. That's full of life. It doesn't work with every game, but it enhances all of them... and video/TV watching. I love playing the Rogue One VR mission and pouring over the details in the X-Wing. So maybe that's why. I've played enough devices and games to want something more now. But currently the Switch seems cold, like Sony or MS or Samsung made it. And to top off the dullness of it all, they announce no backwards compatibility (they could have at least enabled it for Virtual Console games!), no more 3D display, a paid online service and all the other stuff that regular consoles have. It's tiring.
 
But currently the Switch seems cold,

I would say more accurate would be 'unbaked' ... At least in the state it is launching in.

Paid online service, that wont actually be ready and likewise online accounts that aren't tied to hardware that wont be ready in 2017 for Europe at least.

Very few launch game exclusives that aren't actually on other platforms including their own.

32gb of internal storage, is simply archaic for a console and you know will be refreshed sooner rather than later with more internal storage as standard. When the one game most will buy for that system uses up 14gb and the greater push to digital delivery, it seems just simply mean.

Price ... It's asking a lot, for everything including the accessories compared to competitors and games like bomberman R, Streetfighter, 1-2 Switch (all of which in this day and age should be £9.99-19.99 digital downloads) and for what it actually 'offers' users out of the gate and in the first year - means it just asks far too much for many to justify any of those prices.

I spend silly amount of money on gaming each year, but have a hard time trying to justify it, and a harder time working out why Nintendo are releasing it when so much of its services and content just aren't actually ready and unlikely to be so in the first year.
 
Nobody gets storage amounts right. The cost difference between the amount of storage these machines ship with, and the max available is pennies. The PS4 should have shipped with 1 or 2tb at launch, Vita needed internal storage. But at least Nintendo always supports SD cards for additional storage. It's not perfect but better that than something proprietary.

The other points I feel are allowable. There's always an almost alpha-like period for new platforms. The 3DS was the worst for it, and finishes at the best. Give it 6-12 months and hope it gets some more personality and charm in that time.
 
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@Dagless
I hear you when you say "cold". I think you're referring to a lack of 'uniqueness'/'personality' in the product? I see it as less 'unique' than previous Nintendo offerings. I think they went overboard with the WiiU, and the Switch is just reigning it in. Generally speaking, I think it will be good for business. It's more "standard" for third parties, yet it has the quirky stuff for Nintendo devs to play with (the camera, new rumble & motion). The value proposition of a home+portable console could appeal to a wide audience as well.

No reason why you cant have the PSVR AND the Switch :). If there's any game that could get me on board the VR bandwagon it would be an X-Wing game. I heard the VR mission is pretty short tho, so im holding off, as the total investment seems really huge for such a short experience.

I will get a Switch ...and the reason is very simple... Nintendo games.

Cheers
 
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@Dagless
I hear you when you say "cold". I think you're referring to a lack of 'uniqueness'/'personality' in the product? I see it as less 'unique' than previous Nintendo offerings. I think they went overboard with the WiiU, and the Switch is just reigning it in. Generally speaking, I think it will be good for business. It's more "standard" for third parties, yet it has the quirky stuff for Nintendo devs to play with (the camera, new rumble & motion). The value proposition of a home+portable console could appeal to a wide audience as well.

No reason why you cant have the PSVR AND the Switch :). If there's any game that could get me on board the VR bandwagon it would be an X-Wing game. I heard the VR mission is pretty short tho, so im holding off, as the total investment seems really huge for such a short experience.

I will get a Switch though...and the reason is very simple... Nintendo games.

Cheers
Oh the tech is incredible, IMO. It's the operating system, it's the services that aren't being carried over, it's their attitude towards virtual console games. It's stuff they can change around at least.

It's not so much a money issue as... I just don't want to support Nintendo if they're doing something I'm not happy with. If enough people do so it'll flop and they'll do their usual apology thing where they turn it around. Heh.

VR was finally worth it because I found the PSVR to be the best VR solution for me (comfy, not so fussed about room recognition stuff - I want to remain seated, support for all HDMI devices with 3D audio), but I was pushed into buying it when I saw hackers have got it working on PC too. It feels like an entirely new platform which is kind of weird! But I'm losing time with it, I'm watching YouTube VR, watching 3D blurays whilst lying down on the settee. It's pretty good! Whereas the Switch, all it will do is play Breath of the Wild until that new Mario launches.
 
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I suppose I'm a pretty "oldskool" gamer in many regards. I personally enjoy single player campaigns, cant stand multi-player anything except for the occasional party game. For me, the "less" an OS or Services the better. Less fluff/jazz to put up with in order to play the games I want. The only real service I care about is the VC, where I pay once and download a game and play it whenever i want. If that gets complicated with check-ins, subscriptions, etc... I wont bite.

In fact the thing which I dont like about the Switch is the "share/screenshot" button. I dont want to connect to twitch/youtube/twitter/facebook, i dont even care about achievements/trophies. The less time&effort Nintendo spends on that c*ap, the more they can focus and spend on gaming "experiences". IMHO (They do gaming really well.... "social services" and "operating systems" not so much)

Im curious, what are your qualms about the VC? (I havent heard anything about it so far).
 
Im curious, what are your qualms about the VC? (I havent heard anything about it so far).

That is his qualm I believe ... Nintendo's silence on VC is deafening.

There is equally no news on whether VC games bought on other hardware like wii u or 3DS will finally carry over and such.

But given they haven't got the nintendo accounts properly set up and ready for launch or this year in Europe at least, that would make allowing games to be finally tied to you Nintendo ID and not individual systems which would be required if there was a chance of bringing forward previous purchases impossible at least for this year anyway.
 
Yeah i doubt that will happen. If i remember correctly, in the past VC purchases were tied to the hardware (ie the license you have for a title, allows you to play the game only on the hardware you purchased it on).

Technically speaking, if they get their act together and launch a NintendoID system, they *could* allow users to transfer the licenses from their old system to the new one, but that involves work and time for little-to-no reward(for them).

But the bigger factor in the equation(for them, and understandably so) is the loss in revenue. Considering the Switch from their perspective..... they have just eliminated one of their platform lines by combining home&portable. They're already going to loose revenue from total hardware and total software sales because of that. Not to mention making the Switch region free, which means people get the opportunity to shop around for the best value given exchange rates. I doubt they're going to be motivated to loose even more $$.

While I would like an "iTunes" way of managing my VC purchases, and not having to re-purchase the titles I own, I dont think it would be easy/wise for them to do it with the Switch (and old VC purchases).

At this point, with the Switch, I'd settle for them introducing a NintendoID and "iTunes"-type licencing going forward(future consoles). I just hope VC purchases will not be tied to paid-subscriptions and online-check-ins...that would be a dealbreaker for me.
 
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Yeah i doubt that will happen. If i remember correctly, in the past VC purchases were tied to the hardware (ie the license you have for a title, allows you to play the game only on the hardware you purchased it on).

Technically speaking, if they get their act together and launch a NintendoID system, they *could* allow users to transfer the licenses from their old system to the new one, but that involves work and time for little-to-no reward(for them).
That already exists. Games are now tied to accounts, it's just transferring from one device to another is a mess that involves contacting Nintendo. But yes - the games are now tied to your NNID. As MRU said Nintendo's silence on it, though worse still what they have said has been confusing (by subscribing to Nintendo's paid service you get to play a selected VC game for free each month, but you have to buy it afterwards?). It's not good. I've been hoping that at the very least they charge a £1 as they did with converting Wii to Wii U VC purchases. But who knows what they're planning now. You don't get a similar deal if you buy the 3DS version of the same game you owned on Wii after all.

As for services and single player - yes it's cool you're not into that. But many are. It's a driving force for many people and makes things much easier for professional streamers, for example. PS4's ability to not only display a camera feed over gameplay but to also key it (remove the background) is *very* impressive! (I personally don't care for streaming but many do). The 3DS let you record screenshots and make notes to create a gaming journal per title - I love that! I don't use it much because the menu, even on a N3DS, is slow to operate. That's fun to use! Imagine being able to run through old journals years later. That would respark my interest in a game to play it again. It's little creative things like that that make Nintendo. They've always been the outside, weird system and I'm worried the Switch will neuter them.

That's ultimately my fear over all this. Interesting tech, dull OS, and a company that doesn't listen.

Unlike Sony who were really killing it with listening to consumers. It worked so well for them.
 
Nintendo has already spoken on VC. They'll provide all details 2 weeks prior to the Switch release.

I think they wait because they have something special in mind (GC games? A gigantic library ready for launch?), and want to keep the hype going for the Switch launch.
 
Nintendo has already spoken on VC. They'll provide all details 2 weeks prior to the Switch release.

I think they wait because they have something special in mind (GC games? A gigantic library ready for launch?), and want to keep the hype going for the Switch launch.

That's not how marketing works. You do not break good news for consumers that may have a wide appeal 2 weeks before launch.

You don't release information that may aid selling your hardware to a wider audience at the last minute. 2 weeks is last minute. The likes of Amazon and GameStop etc.. are all pretty much having their stock allocation for launch finalised.

The only thing you do last minute is break what may be seen as bad or at least disappointing news (such as VC games will be available Fall/Winter 2017) and hope that folks don't hear or cancel their pre-orders with it being so close to release.
 
That's not how marketing works. You do not break good news for consumers that may have a wide appeal 2 weeks before launch.

You don't release information that may aid selling your hardware to a wider audience at the last minute. 2 weeks is last minute. The likes of Amazon and GameStop etc.. are all pretty much having their stock allocation for launch finalised.

The only thing you do last minute is break what may be seen as bad or at least disappointing news (such as VC games will be available Fall/Winter 2017) and hope that folks don't hear or cancel their pre-orders with it being so close to release.

I agree. It's a good idea to keep certain news locked away and release if they need to. But I wonder if the silence is just that they don't need to announce much more right now? Currently in the UK only Tesco and Nintendo's own store have preorders left.

If that is the case then it's a ****** manoeuvre. I'd like to get on board the hype train, I've got enough for the ticket after all :mad:
 
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That's not how marketing works. You do not break good news for consumers that may have a wide appeal 2 weeks before launch.

You don't release information that may aid selling your hardware to a wider audience at the last minute. 2 weeks is last minute. The likes of Amazon and GameStop etc.. are all pretty much having their stock allocation for launch finalised.

The only thing you do last minute is break what may be seen as bad or at least disappointing news (such as VC games will be available Fall/Winter 2017) and hope that folks don't hear or cancel their pre-orders with it being so close to release.
Of course that is how marketing works. Hype is a good thing. Short term sale spikes that can let you put out PR that tells that your system is so popular that it is sold out everywhere.

If you have bad news, then you don't tell about it, which is the opposite of what Nintendo is doing here.
 
Of course that is how marketing works. Hype is a good thing. Short term sale spikes that can let you put out PR that tells that your system is so popular that it is sold out everywhere.

If you have bad news, then you don't tell about it, which is the opposite of what Nintendo is doing here.
We shall see ...
 
I think it would be cool if Nintendo releases a 'blank cartridge' with xx storage, so that users can store their VC content on it rather than the switch/SD. :)

So which one are you guys planning on getting? The space gray or blueberry+strawberry model? :D
 
I think it would be cool if Nintendo releases a 'blank cartridge' with xx storage, so that users can store their VC content on it rather than the switch/SD. :)

So which one are you guys planning on getting? The space gray or blueberry+strawberry model? :D
Pre-ordered the grey. GameStop told me a couple weeks ago when they rang they have pre-sold their allocation of coloured model. Surprised as I think the coloured version looks horrible personally.
 
Initially, i felt the same; thought the berry colors were way too gaudy.

But now for some reason, looking at it, the space gray looks very 'consumer electronic' (very Sony even). The blueberry+strawberry looks more 'Nintendo' (quirky)... "fun". hmmmm
 
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