What I told you that one reviewer reviewed actually Vega vs GTX 1070 in games and without MSAA, and in for example GTA 5, Vega scores almost two times higher than GTX 1070? In Project Cars Vega 56 got 50% advantage over GTX 1070. So maybe it is a trend, but depends on how the Game is programmed.That's one game, not a trend.
It depends on games, and how they are programmed, tho, and how drivers of this GPU are programmed. But overall, with properly optimized software, this is what you should see with Vega performance. AMD f***** up with designing GPU that is too difficult for them to optimize the drivers, for launch release. I told you that Vega is most advanced architecture on the planet. This is unfortunately double edged sword.
Story of Vega is simple. Raja directed the team to redesign the GCN so it can be more modern in graphics. The problem is that it is impossible for driver team that is starving for resources to optimize the drivers. Simulations suggest that with proper software Vega 64@ 1.2 GHz will be around 20% faster than GTX 1080 Ti. Im sure that one day this will be reality, but, this day is nowhere close, at this point, because of the complexity of features, and flow of the pipeline, and synchronizing all of them. When Lisa Su has heard about the state of drivers, and performance of Vega - she immediately told Raja and his silicon team to push Vega out of its efficiency curve, to be able to compete with GTX 1080, because this is the sweet spot for this design to "make premium". Total manufacturing cost is 120$, including HBM2 chips, so not that bad.
So for those who bought Vega GPUs: you have to wait for drivers. Primitive Shaders are completely not functioning, and High Bandwidth Cache Controller can work with... maybe 5% of its capabilities.
Here is whitepaper for Vega: http://radeon.com/_downloads/vega-whitepaper-11.6.17.pdf
Very interesting read, however, when you compare it to Nvidia flagship chip whitepapers: https://images.nvidia.com/content/volta-architecture/pdf/Volta-Architecture-Whitepaper-v1.0.pdf you will see differences in budget. 15 pages vs 59 pages. Simple sleek, technical paper, vs technical paper that is packed with ginormous amount of marketing slogans.
From the Vega Whitepaper:
The “Vega” 10 GPU includes four geometry engines which would normally be limited to a maximum throughput of four primitives per clock, but this limit increases to more than 17 primitives per clock when primitive shaders are employed.⁷
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