yup, try to make it 60 FPS though.Unless I'm missing something, I don't have the issue. I'll post a video in a minute. Best way to post a video is youtube right?
yup, try to make it 60 FPS though.Unless I'm missing something, I don't have the issue. I'll post a video in a minute. Best way to post a video is youtube right?
If you're so confident about your phone being "smooth", I encourage you to post a video and prove people wrong.
yup, try to make it 60 FPS though.
I've already addressed all of that in a previous reply. No need to keep on rehashing it all.If you're so confident about your phone being "smooth", I encourage you to post a video and prove people wrong.
Here you all go.
Yup, some people have some issues. Unfortunately not much anyone can do about that.Great, for a lot of people it is.
The issue is there. Even the iPhone 6s has it. You just don't see it. I know that's difficult to grasp, the idea that others see things you don't, but actually that is the case.
That's pretty bad as far as the animations go. Don't know if it's the Safari video player, Vimeo, how you recorded it or your phone. But that is way worse than what I get on my own phone.
Opinions differ. Let's agree to disagree. I think you're wrong.What seems to be difficult to grasp is that other people's phones may not be having the issues that yours is. Because when I can compare to a variety of devices and iOS versions, even phones that don't use Metal at all and tell you there is no difference, there is no difference.
You do know the difference between 60fps and 30fps right?Seems fine to me. I have nothing to base it against. Lol. Everyone keeps complaining about how choppy this or that is but provides nothing to show otherwise.
You do know the difference between 60fps and 30fps right?
Somehow this video turned out 30fps, so literally nothing's smooth.Yes.
I recorded this on my rMBP using Quicktime at 1080p and exported to Vimeo.
Somehow this video turned out 30fps, so literally nothing's smooth.
This makes the issue hard to capture. A drop in frame rate from 60fps to 40fps can't be captured in a 30fps video, but is certainly noticable to the human eye.Can't record 60fps in quicktime that I am aware of.
Then unfortunately we wont be able to see any framedrops if its locked at 30 FPS.Can't record 60fps in quicktime that I am aware of.
Can't record 60fps in quicktime that I am aware of.
This is all I got for you. Not sure why YouTube hasn't updated to above 480p but at least it's 60fps.
QuickTime can record 60fps. I've done some in the past
It's 480p because it's recorded as vertical (portrait) which isn't widescreen 16x9 1080. NothInfo to worry about on that. It's normal.
This entire thread is hilarious.
Metal was released in iOS 8, Control center was already using Metal since last year. So to blame dropped frames and "lag" in iOS 9 solely on Metal is completely wrong.
There are other variables that can explain why there might be some dropped frames here and there.
Thanks for the laughs guys.
Have you read any Apple news in the last year?This entire thread is hilarious.
Metal was released in iOS 8, Control center was already using Metal since last year. So to blame dropped frames and "lag" in iOS 9 solely on Metal is completely wrong.
There are other variables that can explain why there might be some dropped frames here and there.
Thanks for the laughs guys.
Was about to post exactly the same about his answer.A poll in which a tiny sub-percentage of iOS users participated in most of whom are people that like to post on tech forums and thus like to nitpick things to their fullest ability. Sure, that's a good unbiased representative sample.