Hello Freida,
'Freida will like that.' Thought I.
I was wondering if you enjoyed the Mac ARM preview of Maya.

I was mightily impressed with the demo'.
I remember when the 'Maya' guy introduced the 'Mac' version of Maya back when it was quite a landmark for it to arrive on the Mac. In fact, I think Apple hired the Maya person to Apple not that long after. (What was his name, Nick Kerr or something?)
A few things were noticed at the time. ie. That the 'Mac' version (not for the 1st time...) was not optimised and it didn't run as fast as the Windows version. (Probably getting the 2nd class Open GL experience amongst other issues like code optimisation for a 1st time port.) It probably got 'better' since it's Mac introduction.
It's running on Mac ARM wayyyyy faster than that 1st time Mac port.

And, more seriously, it's running super fast in emulation with Mac ARM for 6 million polygons!! Then you add the shaders? BOOM! Smooth as butter. I know my 2012 iMac and Lightwave3d just couldn't do that without crawling. :O
With all due respect to people with Xeons and Quadros. It's about software optimisation with hardware. Non-optimised software can kill hardware. Intel's single core performance is nothing special. They've sat on their lead for half a decade. Whereas single core performance for Apple's A cpu has been very strong with each iteration. Expecially vs the mobile competition. I wouldn't bet against Apple AS cpu tonkin' a Xeon in single threaded performance.
Apple have been making 'process' progress. And Intel hasn't. Ofc. Apple subcontract that out to TMSC. 5nm. AS 14 8 +4 lower power core cpu? In eg. An iMac 24 inch? I think a native port of Maya runs like gangbusters on that. It's a what? 3 day port according to Craig. Can be up and running natively. Let alone in emulation where it seemed eye poppingly good.
So, the former world of 2nd class, late ports. With bad code optimisation...and paying the same £price for Windows based gpus that perform half as good on Mac because of out of date Open GL drives and the inherent weakness of it as 'middleware' (how do you gain any advantage of Open GL on Mac when Windows/Apps/Nv and AMD all pile in far more resources into the GL drives than the Mac version? IT was a no win deal for Mac creatives.) so you're £1000 gpu performs like a £500. That's just not good enough for Mac customers.
So that's what the deprecated GL is about. The past. Metal is the future. And between Maya and Lara Croft (even under emulation...) they showed that an A12z is quite remarkable. The AS 14 will be mouth wateringly good.
And, yes. That Mini A12z was running a 32 inch XDR. :OOO
I think there is every chance the AS ARM for Mac will be twice as fast as the Intel cpu. It's humiliation or nothing.
I'd def' expect gains of 50-100%. On some things. Perhaps it will be greater depending on the task.
And I woudn't underestimate an apple GPU against anyone. 1000x greater in ten years on iPad gpu. That's a world class silicon team. No doubt.
3x4k streams on Final Cut? The vega 48 on a £3560 iMac only just allows 4k playback smoothly? And here we have an iPad chip embarrassing it.
As for passing on price savings. I hope Apple take the opportunity to put the boot into Windows marketshare. This is their chance.
If they 'merely' went back to their old price points eg.
Mini ARM = £499 and £750.
iMac ARM 24. = £999 and £1250.
iMac ARM 27 = £1450 and £1750.
iMac ARM Pro = £1950 and £2250.
Mac ARM Pro = £2500 and £2750.
Standard price points minus BTO. They can charge much less and still make the same profit. Sure, there is R&D but it will be amortised over the life time of the product. They don't have to pay Intel so that is £3billion to pay for the R&D. So they can still make a profit and pass on savings to the customer.
But Apple's pricing behaviour of late is likely being the 'seeded' rumour of R&D up front costs of silicon blah blah etc.
Listen, the iPhone and iPad pay for the cost of Apple silicon. Putting that R&D on Mac prices in isolation to justify higher or even current high prices is in line with the current 'stand' and 'wheels' thinking...and iPhone £1k thinking and iPad £1500 thinking. (ie world's away from Steve Job's iPad at £399 thinking.)
If Macs held at current price Apple could say...'We're giving you twice the speed at the same price.' That would be more like their bag. Holding prices and adding 'value.'
But this is a real chance to break the 5 million Macs sold per quarter glass ceiling. With Mac ARM. I can see Apple selling 10 million Macs per quarter.
If they cut prices to 'affordable' levels which they, currently, are not.
Azrael.
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Well, an heir apparent is being groomed...
Azrael.