Kodon for organic 3D to 3D print, Tilt / Openbrush for previs design and client review. But when I'm working in those environments, its a precise SteamVR tracked workspace.
But at local prices, speccing $10k for a 4090-based dedicated VR station, with something like a Pimax Crystal and SteamVR tracking, Vs ~$6-7k for the AVP, whose GPU will damn the optics to obsolescence - the AVP priced as it is doesn't make sense. Expensive headsets should be obsolescence-proof, obsolescing headsets should be cheap. AVP is the
nuts & gum, together at last combo.
Hence why I think the Visor is a better paradigm - the computing stays in the computer, and the headset is just the optics and sensors.
Unless Apple have a real big freaking rabbit in their hat, and are going to announce a 7 metre data & power cable that turns the AVP into a peripheral headset for a Mac, similar to Sidecar, at which point they might be more comparable with Varjo's professional gear.
That's no the "basic paradigm" of the AVP. That's just an added benefit that it will run iPad apps. You keep talking about 2D Windows like the fact that the AVP provides this option is a bad thing.
Point me to an AVP app where you exist in an entirely generated environment, and you can model 3D in that 3D environment and you can model things at the native size, where you can walk around them, view their sight lines etc.
I want to see this, because so far everything 3D based I've seen of the AVP is previewing models created on other devices, but I haven't seen actual modelling.
Where's Gravity Sketch? That worked on a Mac with a Vive (though they initially only supported the Vega64 iMac Pro, not the Vega 56 version - what a debacle) - how was that not launch partner app?
But then you also were discussing the need for mirroring multiple screens, which would also just be 2D screens. So I'm not sure what you see as the distinction here.
When I work on a flats, I want to use an interface that's optimised for flats - that's macOS - I wish I could have macOS on my iPad, it would be a better device.
When I work on 3D, I want to work on my feet in a three dimensional space, with three dimensional tools. I'm yet to see that from an AVP, and the 3D examples I've seen look weak. They look like what I would expect an iPad's GPU to be able to deliver. I'm happy to see counter examples, but so far the bulk of what I've seen from the AVP is 3D as a novelty presentation for 2D tasks.