I'll pick up his hand, take out my needle and some twine and do the bloody work of a medic. I'll also cast curing wounds while I'm at it.
You walk to the bloody hand and slowly lower to your knee. The hand is still warm; it was cut off only recently. You confirm to yourself that it is possible; you will sew the hand on, then use your cleric powers to heal arm and hand together.I'll pick up his hand, take out my needle and some twine and do the bloody work of a medic. I'll also cast curing wounds while I'm at it.
You walk to the bloody hand and slowly lower to your knee. The hand is still warm; it was cut off only recently. You confirm to yourself that it is possible; you will sew the hand on, then use your cleric powers to heal arm and hand together.
However, you unfortunately do not possess any needle or twine.
>>> What do you do?
However, you unfortunately do not possess any needle or twine.
>>> What do you do?
Hmm, the needle and twine part was rather thought as a dramatized scene as curing wounds should do the trick - at least that's what I thought. If nobody else has something useful - I'll sharpen a twig of hard wood or take one of these thorns that are nearby. For the twine I'll take a part of my shirt.
> sorry claus, that won't make you any more attractive but it'll do the job..ahem
>>> cure wounds... cure wounds, but it does not regenerate lost limbs.Hmm, the needle and twine part was rather thought as a dramatized scene as curing wounds should do the trick - at least that's what I thought. If nobody else has something useful - I'll sharpen a twig of hard wood or take one of these thorns that are nearby. For the twine I'll take a part of my shirt.
> sorry claus, that won't make you any more attractive but it'll do the job..ahem
Also, I will put that bloody, wooden 'needle' into my backpack.
I'll edit the wiki later, ravenvii. Don't want to mess it all up by being mobile.
You should have wiped it clean and peed on ir before putting away so as not to be an infection hazard for the next dismemberment...
if only we had access to some magic to perfectly clean up stuff....
> That was some nifty needlework, Master Frostbeard!
I shall surely remember, next time i have a hole in my socks needing mending.
But I shall also remember to get you a pouch of the best tobacco they sell in Phandalin, if we ever make it to the cursed town. You certainly earned it!
>Master Fletcher, what happened?
we lost sight of you in that unnatural flood, and i expected to see you bruised, or maybe even drowned,
but for the love of Tymora, i do not think even the sharpest rock can cut the hand of a man clean off his arm!
it would seem that the rabbit was very determined not to become part of our stew!
@ravenvii, can we have a status update?
(health, time elapsed since last rests [long and short], spell balance, etc.)
to all, i think we should take a short rest, get back some of the hit points if needed (by using our hit dice), sort our inventory, and then move back into the cave and clean up
[doublepost=1458505609][/doublepost]Syllin, did you use any spell slot so far (not cantrips)? if so, you can recover it with arcane recovery.
No.
Thus far, I have only used cantrips. My spell slots are untouched.
However, thank you for reminding me about Arcane Recovery - very useful to know, and - more to the pint - I may need to have my memory jogged a little concerning this in the future, as well.
one of those would be very much welcome at the moment!![]()
I think master flatcher could you some as well !Indeed - (thanks for drawing my attention to this - and perdition and damnation be visited upon that spellcheck) - I may be on the point of pouring myself one shortly…….something densely dark and richly alcoholic…...
I think master flatcher could you some as well !
If you were planning on donning your Mage Armor , right before a short rest would be an ideal time
>>> The status is: Portia has no rope (it's tied up over on the bridge). Veit used up one spell slot for cure wounds. Veit has 6 hp. Claus has 8 hp. Portia has 4 hp.> That was some nifty needlework, Master Frostbeard!
I shall surely remember, next time i have a hole in my socks needing mending.
But I shall also remember to get you a pouch of the best tobacco they sell in Phandalin, if we ever make it to the cursed town. You certainly earned it!
>Master Fletcher, what happened?
we lost sight of you in that unnatural flood, and i expected to see you bruised, or maybe even drowned,
but for the love of Tymora, i do not think even the sharpest rock can cut the hand of a man clean off his arm!
it would seem that the rabbit was very determined not to become part of our stew!
@ravenvii, can we have a status update?
(health, time elapsed since last rests [long and short], spell balance, etc.)
to all, i think we should take a short rest, get back some of the hit points if needed (by using our hit dice), sort our inventory, and then move back into the cave and clean up
[doublepost=1458505609][/doublepost]Syllin, did you use any spell slot so far (not cantrips)? if so, you can recover it with arcane recovery.
>>> Bartholomeus dragged them to the wolves' den in hopes of feeding them the bodies, remember?Hm. That is useful and helpful advice.
What are we likely to have to face? Apart from hordes of spitting goblins fuelled by rage and blood lust?
While I have four prepared spells to hand, obviously, there are but two slots in which to accommodate them.
The four are Sleep, Magic Missile, Burning Hands and Mage Armour.
Also, the two goblins we dispatched here, at the entrance. Am I to assume that their remains have been swept away by the stream, or, did we stash them in those impenetrable thickets of briar bushes?
Claus has another rope, should we need it.
we can take a short rest here. I am at full health so i can just watch.
whoever is not at full health should use their hit dice to recover health.
if Syllin wants to use Mage Armor, she should do it before the rest, and then do arcane recovery during the rest to get the slot back (or she can save that for later, if she deems an extra offensive spell is better -assuming we have time for another short rest-)
that way we would all go back in at full strength, or close to it (except Veit would only have one slot remaining)
>>> The status is: Portia has no rope (it's tied up over on the bridge). Veit used up one spell slot for cure wounds. Veit has 6 hp. Claus has 8 hp. Portia has 4 hp.
[doublepost=1458507911][/doublepost]
>>> Bartholomeus dragged them to the wolves' den in hopes of feeding them the bodies, remember?
>Master Fletcher, what happened?
we lost sight of you in that unnatural flood, and i expected to see you bruised, or maybe even drowned,
but for the love of Tymora, i do not think even the sharpest rock can cut the hand of a man clean off his arm!
it would seem that the rabbit was very determined not to become part of our stew!.
yep, you get back one slot, so you have two to use again, in any way you want.Ah.
So, I can don the Mage Armour, now, and use Arcane Recovery - to do what exactly? I still have one spell slot left. So, what would Arcane Recovery allow me to do after I had used the Mage Armour on myself?
Does that allow me to access - and use, subsequently - two spell slots, - two - let us say - offensive slots - or what? I confess that I am not entirely sure how this is supposed to work.
DP, If I use second wind now, will it be available again to me after we take the short rest ?
yep, you get back one slot, so you have two to use again, in any way you want.
if you don't use it now, you keep open the possibility of doing the same later, if we take another short rest, to be used as you please.
[doublepost=1458513751][/doublepost]
yes, you get that option back with the short rest, and you save the hit dice