3 Premiere's glitches will need to be fixed by Adobe because other apps that use the same APIs don't suffer those problems. FCP and DaVinci Resolve are running fine.
Thing is open CL is open CL. As the mac fans tell me ...its why apple wisely, in their opinion, chose AMD for GPU since its more open, accessible and not proprietary like CUDA.
As I read some stories....this bug is triggering graphics issues. Open CL should not be touching graphics. The stuff runs in background and offsets CPU load. Couple cases I saw it was encoding/transcoding and such. Doing that a bit of late with trying to clear off work from a longish shoot on sunday. A lot of that process is not even seen until done.
If adobe was failing horribly at API calls...we'd see this on more AMD's I would think. this is how it goes in the games industry. When a game, or sometimes AMD or Nvidia, release bad updates its a wide spread issue across many users on many systems. What did you change user?
Did you update game with patch? No
Did you patch up OS? No
Did you update video drivers? Yes....
And there we have a place to start. Game patched, rest no...game would where the look overs would begin.
maybe tinfoil hat needed but something is telling me AMD and/or Apple is having these not run like other AMD's out there. Where yes it be on Adobe's end partly but with apple not talkative about deep internals...adobe kind of flying blind here as to how to resolve. Case made worse as like i said before...its just these series of AMD GPU that is only in this setup. Which Premiere is not even accusing graphics on. Its going hey you, you lazy open CL core....get off our butt and help CPU out. Whether that core is working or not working...should not be having screens go schizo imo.
Saw where you said FCP and DaVinci fine. That could be how they do things does not call up problematic API. hard spot to be here for adobe. As they like any vendor have to release a product that does sort of the same thing....but not like FCP or davinci to risk "code stealing". Code stealing a vague umbrella....could encompass algorithm choice and implementation. Adobe does it one, they may hit a problem child API. Problem: why is this API only a problem child in this GPU in this 2016.
Believe it or not this a hard post to write. Me white knighting in any way Adobe....hell has frozen over for real this day.
I'd love to witch hunt Adobe...believe me I would. But...something is awry here and its not all on them.