I had that a while ago. It is a matter of formating the columns of the table - some were too wide by default, so others didn‘t fit in the window.Hi everyone!! The activity monitor doesn't show the numbers since 10.15.0!!
any explanation?
I had that a while ago. It is a matter of formating the columns of the table - some were too wide by default, so others didn‘t fit in the window.Hi everyone!! The activity monitor doesn't show the numbers since 10.15.0!!
any explanation?
No issues with either Excel or Word (16.37) on my MP5,1 running Catalina 10.15.5 from Dosdue1 1.4.4 patcher. Could this be Macbook specific error with both crashing?same here!
MS OneNote works, but Word and Excel crash at every start (find a screenshot with the first part of the error-message)
Using Dosdude1's patcher, I successfully installed 10.15.5 on my mid-2010, 21 inch iMac. I am so excited! However, I wanted to share that I went through the installation 3xs. So hang in there! Thank you Dosdude1! I am headed to Dosdude's Donation page to show my appreciation.
Thanks a lot for your reply, K two. My explanation was a bit unclear: The SSD showed up in disc utility, but it could not be activated (it was greyed out). Strangely, a day later I could boot without any problem again.Time for a new SATA cable? It happens.
I have an MacBookPro 8,1 where both are not working (Word and Excel 16.37).Congratulations, hacker-girls are rare
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No issues with either Excel or Word (16.36) on my Macmini4,1 running Catalina 10.15.5 from Dosdude1 1.4.4 patcher.
After a reboot, now both programs are working: Word Insider Fast 16.38 and Excel 16.37.I have an MacBookPro 8,1 where both are not working (Word and Excel 16.37).
I downloaded Word Insider Fast 16.38 but this version is also not working.
Same with Microsoft Edge. It seems like some App certificate stuff is cached, and only gets released after a shutdown.After a reboot, now both programs are working: Word Insider Fast 16.38 and Excel 16.37.
I don't really know what happened
That will work on any MacBook with Thunderbolt 3 ports (or later, in the future).Anybody able to use the new Battery Health Management feature in 10.15.5?
What macOS are you installing?Thanks a lot for your reply, K two. My explanation was a bit unclear: The SSD showed up in disc utility, but it could not be activated (it was greyed out). Strangely, a day later I could boot without any problem again.
Should I have installed High Sierra first before installing Catalina? I‘m using a MacBook Pro 5,3 Mid 2009 with an internal SSD formatted in APFS (coming from El Capitan). The patcher was version 1.4.
This may be what you are seeking? https://gateway.pinata.cloud/ipfs/Q...BNAcWWQoERg4q2J1kuQL/OfficialAPFSFWUpdate.zip From the @dosdude1 website.Anybody knows how to get the latest EFI update 68.0.0.0.0 for the white MacBook Mid 2010?
Eg: Apple Inc. MacBook7,1/Mac-F22C89C8, BIOS 68.0.0.0.0 06/14/2019
I am currently running MB71.88Z.003F.B00.1802022149, which supposedly shouldn't work with APFS (but I see no issues)?
What macOS are you installing?
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10.15.4 (been using it for more than a month now)
There was a problem running this page.
Check your code for problems. If you are stuck, start
over to delete all your changes on this page and try
again.
Unfortunately, it looks like they're drawn with Metal (seeSure, I made one just for the occasion.
Test file + Crash log file
P.s: I can quick look the file but the annotations doesn't show. On the other hand Pages on the web shows them correctly.
Thx!
PKMetalRenderer _renderStrokes: ...
in the PencilKit framework) so there won't be an easy solution. I did find a hack that seems to let you view the annotations though (love the text lol):Show Package Contents
on the Pages file.zip
and extract, then try again (Pages files can be either packages or zipped packages, strangely enough)Data
folder and delete any files starting with PencilAnnotationLegacyData
or PencilAnnotationData
(not the PencilAnnotationImage
files though).I actually worked on this a while back (guy on Reddit reported the same issue) but I couldn't figure out a solution.I’ve just ran Swift Playgrounds in macOS and found that many of the graphical playground books to not function. The error message was always:
There was a problem running this page. Check your code for problems. If you are stuck, start over to delete all your changes on this page and try again.
I’m pretty sure it wasn’t my code’s problem since I’ve downloaded these and run it without modifications.
These playground books have been tested to not work on a patched Catalina:
However these playground books worked:
- Sonic Workshop (Swift 5.1)
- Sonic Create (Swift 5.1)
- Blu’s Adventure (Swift 5.1)
Environment:
- Graphing (Swift 5.1)
- Blank (and added a simple “print hello world” statement).
Is there any tweak I can do to make these playgrounds work?
- Playgrounds 3.3 (1167.17)
- macOS Catalina 10.15.5 (19F96)
- Catalina Patcher 1.4.4
- MacBook Air 13-inch, Mid 2011
UI*
and NS*
classes wouldn't play nicely together and I didn't make much progress.I am trying to make a bootable USB drive to install on my Macs. I typically install on my MBP5.5 and after everything checks out, do the installation on my main machine MP5.1.As stated above, I was able to install 10.15.5 with Catalina Patcher 1.4.4 using the "Install to This Machine" option.
Your USB Catalina Patcher has to be formatted Extended-JournaledI am trying to make a bootable USB drive to install on my Macs. I typically install on my MBP5.5 and after everything checks out, do the installation on my main machine MP5.1.
I tried making the USB installer on my MP5.1 which is running 10.15.4 on an APFS volume and the target USB drive is 32GB APFS drive.
But now I am not able to make the install USB. I get an error:
"Restoring BaseSystem.dmg...
Validating target...done
Validating source...done
APFS volume cannot be the target of restores unless the source is also APFS."
What am I doing wrong?
View attachment 920232
View attachment 920233
Basically, there are two SceneKit frameworks, one for regular Mac apps, and one for Catalyst apps. The former has an OpenGL fallback mode, the latter does not. Playground is ported from iOS, so guess which one it uses...
I made some attempts to inject code into Playgrounds and swizzle SceneKit functions to replace them with my own, which I planned to redirect to the Mac SceneKit. However, theUI*
andNS*
classes wouldn't play nicely together and I didn't make much progress.
I'm bored as hell so I'll take another stab at it. Don't hold your breath though; I'm pretty new to Objective-C. Perhaps someone more experienced can give it a try if I fail again.