Can anyone tell me why there are duplicate processes?
this is normal?
I understand that shaders in UE5 are compiled by each processor, since I have 12, then 12 processes
but I only observed standard root processes when opencore was configured incorrectly (for example, an outdated 0.8.0 martin could produce artifacts)
but now I'm using the new 0.8.6 according to cdf instructions
I’m asking this because I tested a new oclp a week ago, I didn’t notice a difference in performance, but when I returned to opencore, after turning off the computer for the night, in the morning I had a 40% kernel task
which was deleted only by reset smc and reset nvram
but every morning the process arose again
I deleted it this weekend by reinstalling macos
so i can conclude:
for my hardware, oclp (I don’t know why) it’s harmful (but it’s not completely clear why - for experiment, I set oclp without spoofing and with spoofing)
I'm already afraid that the developers of the ocpl will start to swear!
as I noted earlier that I had rebooted into Windows before leaving traces in nvram or somewhere else (for example, in the GPU)
maybe oclp also left traces
especially my hardware is strange: all owners of cMP can reset nvram many times
But my hardware allows only a one-time reset
- and obviously I use a wired keyboard to reset
and the main purpose of my post:
I don't like how my wireless magic mouse has been working for the last week (since 0.8.6)