Been playing Far Cry 5 since it went live on Game Pass. Short review - nice big open world, but it feels underbaked - while the story is always talked about, it feels unfocussed in the way you go about doing it. The side missions are confusing = a little more rails would help. The abductions you suffer, are a transparent mechanic to take away your stuff and make you re-fight without the guns you've built up.
The binoculars and sniper scopes have their sensitivity backwards - the binoculars are slow and steady, making quickly panning over a new environment impossible, whereas the sniper scopes are ridiculously over-sensitive, and un-fun to use on moving targets.
The crafting always felt like tacked on filler, since it was introduced in Far Cry 3.
The game's engine remains fantastic for character movement - with fast movement, run and slide making moving about in the world a fun embodied experience - really all it needs is full prone instead of just stand and crouch. Flying vehicle controls would benefit from GTA Online's controller mappings, which match the actual controls the real vehicles use. This is a funny thing that a lot of gam designers don't get - real world control schemes for flying vehicles are the way they are because they're the beast, most efficient way to drive a flying vehicle - pitch and roll on one stick, yaw with bumpers equivalent to foot pedals.
Far Cry 2 remains unchallenged, as the best game in the series, and one of the finest games, and arguably one of the 2 or 3 best first person shooters ever. The exception being FC3's multiplayer - its team deathmatch remains a highpoint, with big levels, and distinctively coloured teams (red & blue character models, in predominantly green, yellow & grey environments).