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Haven't bought Elden Ring yet and started FC6 even before Elden Ring got released, but then Horizon Forbidden West came along, so played that one first, restarted FC6 but it couldn't entertain me, feels too much like "rinse and repeat", so put it aside to start GTA5 and I'm having fun with that one. Quick save says I've completed 10% now so still a lot to do. But Elden Ring is on my "to buy"-list but waiting for a discount since I know I don't/won't have time to play it for a while.
I have read your excuses and I reject them.
 
I have been playing Elden Ring for over a month now and I'm nowhere near done. Any hesitation I had about starting was completely unfounded. I'm loving it and they changed everything about Demon's Souls that I didn't like.
 
On Switch...
A mere month back, I got done with Zelda: Breath of the Wild. Put in 360 hours into that!

Next game is Super Mario 3D World + Bowser's Fury.
Beat the former. Nice combo of 3D, but "more linear" levels. It's not completely open world like Super Mario 64 nor Super Mario Odyssey which is a nice change in pace, but the 3D element is still utilized. For example, some things are in the background or foreground. You go too far to the side and miss a platform. Some bad camera angles for sure. :( Love how the characters all have unique abilities/attributes

Started the latter and put about 4 hours into it thus far. A mashup between Super Mario Odyssey in terms of open world, but has elements of Super Mario Sunshine (at least with all of the "Cat Shine"). Gameplay borrows from Super Mario 3D world with the powerups, handling, and control scheme.
 
Been playing Far Cry 5 since it went live on Game Pass. Short review - nice big open world, but it feels underbaked - while the story is always talked about, it feels unfocussed in the way you go about doing it. The side missions are confusing = a little more rails would help. The abductions you suffer, are a transparent mechanic to take away your stuff and make you re-fight without the guns you've built up.

The binoculars and sniper scopes have their sensitivity backwards - the binoculars are slow and steady, making quickly panning over a new environment impossible, whereas the sniper scopes are ridiculously over-sensitive, and un-fun to use on moving targets.

The crafting always felt like tacked on filler, since it was introduced in Far Cry 3.

The game's engine remains fantastic for character movement - with fast movement, run and slide making moving about in the world a fun embodied experience - really all it needs is full prone instead of just stand and crouch. Flying vehicle controls would benefit from GTA Online's controller mappings, which match the actual controls the real vehicles use. This is a funny thing that a lot of gam designers don't get - real world control schemes for flying vehicles are the way they are because they're the beast, most efficient way to drive a flying vehicle - pitch and roll on one stick, yaw with bumpers equivalent to foot pedals.

Far Cry 2 remains unchallenged, as the best game in the series, and one of the finest games, and arguably one of the 2 or 3 best first person shooters ever. The exception being FC3's multiplayer - its team deathmatch remains a highpoint, with big levels, and distinctively coloured teams (red & blue character models, in predominantly green, yellow & grey environments).
 
Been playing Far Cry 5 since it went live on Game Pass. Short review - nice big open world, but it feels underbaked - while the story is always talked about, it feels unfocussed in the way you go about doing it. The side missions are confusing = a little more rails would help. The abductions you suffer, are a transparent mechanic to take away your stuff and make you re-fight without the guns you've built up.

The binoculars and sniper scopes have their sensitivity backwards - the binoculars are slow and steady, making quickly panning over a new environment impossible, whereas the sniper scopes are ridiculously over-sensitive, and un-fun to use on moving targets.

The crafting always felt like tacked on filler, since it was introduced in Far Cry 3.

The game's engine remains fantastic for character movement - with fast movement, run and slide making moving about in the world a fun embodied experience - really all it needs is full prone instead of just stand and crouch. Flying vehicle controls would benefit from GTA Online's controller mappings, which match the actual controls the real vehicles use. This is a funny thing that a lot of gam designers don't get - real world control schemes for flying vehicles are the way they are because they're the beast, most efficient way to drive a flying vehicle - pitch and roll on one stick, yaw with bumpers equivalent to foot pedals.

Far Cry 2 remains unchallenged, as the best game in the series, and one of the finest games, and arguably one of the 2 or 3 best first person shooters ever. The exception being FC3's multiplayer - its team deathmatch remains a highpoint, with big levels, and distinctively coloured teams (red & blue character models, in predominantly green, yellow & grey environments).
You mean Far Cry 6? Because if you're actually talking about Far Cry 5, you're really, really late with your review :)
 
You mean Far Cry 6? Because if you're actually talking about Far Cry 5, you're really, really late with your review :)
I think they are right about FC5. In FC6 I think you are "abducted" once and at the end you get all your stuff back.
 
Far Cry 2 remains unchallenged, as the best game in the series, and one of the finest games, and arguably one of the 2 or 3 best first person shooters ever.

Indeed, I replay it at least once a year. It has its flaws but for me it is the most immersive game I have ever played. There are a few features from the new games I’d like but I found most of them way too easy and ultimately boring.
 
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Indeed, I replay it at least once a year. It has its flaws but for me it is the most immersive game I have ever played. There are a few features from the new games I’d like but I found most of them way too easy and ultimately boring.
yeah, things like the time mechanic - sleeping so you can run missions at night, the lack of fast travel forcing you to actually use the vehicles. And the fire mechanic, and environmental destructibility that lets you make strategies of your own. No game has come close to the riot of confusion you can create in FC2, with a well-placed shot to an oxy-acetylene cylinder - watching it jet around the location, setting everything on fire, before it explodes.

FC5 suffers in that every outpost has hostages, so you can't just start a fire in one corner and let it consume everything, so you're locked into a repetitive thing of shoot the alarms, then snipe your way in till you free the hostage.
 
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Is ps5 Vanguard still worth purchasing, ahead of mw11.
Missing call of duty fun.
COD practice via ps4 version Infinite Warfare.
Vanguard seems unpurchaseable pre ordered MW.2
 
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I was watching the IEM cologne final yesterday, got hyped up after watching my fav team win. Logged into steam, started csgo competitive, 1st game - teammates fighting each other calling one another dog, gay, bitch (we lose) , second game decent teammates ,enemy team had hackers (we lose). Shut the pc down went to bed.
 
Just spent about 40 minutes on As Dusk Falls, and it’s the first time I’ve ever rage-quit an interactive novel.

I know they have to limit certain choices for the sake of the plot, but there was a motel hold-up scene where me and another character have the idiot bad guys disarmed, we’re pointing guns at their faces, but no matter what you do there’s no way to win that encounter.

It’s just ridiculous. Maybe an interesting game if you can ignore stuff like that, but I instantly uninstalled it. It’s like one of the games from Telltale or Don’t Nod, but with no animation - it’s all static images and multiple choice. No idea how it came in at 53 GB but I’ll take the hard drive space back, thanks.
 
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I'm still cruisin' Los Santos. Must say I'm having a lot of fun with GTA5, but it's obvious they are stretching the gametime by making you travel from one side to the other a lot, but so far it doesn't bother me at all. The radiostations are a lot of fun to listen to. Insane how much content they made, just for all these stations...
 
Ni no Kuni on Nintendo Switch.
Never had the chance to play it when it was on PS3.

Love the Ghibli art style. But man the game is quite challenging for casual users like me. And I really hate the localizations. Why do they change the names?
 
VG ultimate finally purchased 49.99.
Changed over to Amex after Amazon card called to remove a fraud marker.
Most Sony transactions failed from them being store retailer over weekend.

PS5 COD time....
 
Finished GTA5, fun game, but couldn't be bother to try to get 100%. All those stunt jumps and stuff are bloated content.

And in the mean time I also finished Ratchet & Clank, the PS4 game, and going to start the PS5 Ratchet & Clank while waiting for God of War Ragnarok.
 
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Finished GTA5, fun game, but couldn't be bother to try to get 100%. All those stunt jumps and stuff are bloated content.

And in the mean time I also finished Ratchet & Clank, the PS4 game, and going to start the PS5 Ratchet & Clank while waiting for God of War Ragnarok.
E-L-D-E-N R-I-N-G
 
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Picked up Roguebook and it has damn near consumed my free time. I have beaten the base with all of the characters and started working through the new game+ settings up to level 4 so far.

It's a deck building game much like slay the spire but with more world movement.
 
Hitman 3 recently got an update with a free new level, so I've been messing around there. The level is not as fully featured as the core and DLC levels, but hey, it's FREE. And still fun and funny.

Playing Hitman 3 again, after reaching two of Deathloop's endings, reinforced how much grinding is required to get to each finale in Deathloop. I still like Deathloop but I don't think I'm going to bother with the remaining endings.
 
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Got done with Bowser's Fury (Switch). After putting 360 hours into Zelda: Breath of the Wild, it feels both sad and refreshing to get through that in 30 hours and Super Mario 3D World in another 30 hours. Both which are still a fraction of Zelda: BotW!

I've moved on to Luigi's Mansion 3. It reminds me of those point & click graphic adventures from the 80s and 90s... Sam & Max: Hit The Road, Day of the Tentacle (aka Maniac Mansion 2), and Indiana Jones & The Fate of Atlantis. Here, you move with the analog stick, and "click"/interact with stuff by pressing the 'X' button when a prompt comes up. It is also an action flick, but ofc., quite different from the Mario platformers. This is also the first game in the series I've played, so it's new in that regard.

Still playing Coop mode for Starcraft 2
 
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