I am just laughing at the people complaining about Big Sur UI. Can't believe they kept complaining the entire day about details that don't even disturb the result of your work on Big Sur.
There's quite a lot in those two sentences.
First of all, I'm glad to have helped entertain you.
Secondly, speaking for myself, as far as all the banter this week: I like keeping the conversation going. It makes me feel good to complain/whine/pontificate amongst MR users who similarly miss intuitive, engaging, efficient, and rather attractive/unique interface design in our Apple products.
Third, I enjoy hearing from those on the other side of the fence, as I've been hoping to hear for ~7 years now a post exactly like this one by
@Bruninho who said "Big Sur's minimalist interface...allows me work faster than before."
Well, here's an honest question then. Looking back up at this post: https://forums.macrumors.com/threads/why-is-big-sur-so-ugly.2243081/page-46?post=29720441#post-29720441 What is it about the top representation that would make you work slower than "before," represented by the bottom...
forums.macrumors.com
That post may be closest I've found in MacRumors to possibly leading to a user providing concrete examples of how the things I find more intuitive, efficient, and engaging are actually less efficient for them.
I (and many others in this thread) can and have offered concrete examples of how Big Sur and even the current iPad/iPhone OS's result in slowing down and making less efficient (and enjoyable) many of our work processes due to the reduced intuitiveness and vagueness from things like flat design, text-for-buttons with an undefined tap area, hiding oft-used functions offscreen behind a hamburger icon (or ellipse, or gear...sometimes becoming a hide-n-seek game), light grey font on bright white backgrounds, and generally all-monochromatic/white everything with a minimum of clearly-different shaded defined borders, zones, etc.
But I have yet to read
a single concrete example of how the things I and many feel represent "good interface design" (generally, interfaces from the golden/best age of OS X & iPad/iOS from ~2004-2013 until iOS7 and Yosemite) actually slow down and make less efficient someone’s work processes.
I've read dozens of "I prefer minimalist interfaces" or "I can just adapt to them" but never "this is specifically how the Mavericks or iOS6 interface confused me at times and was much less intuitive and efficient," or "this is specifically how the iOS6 type of tool was broken and how the iOS7 tool fixed those shortcomings."
Until I read something concrete, I'll continue to contend that things like flat design and most of Apple's interface themes after and including iOS7 & Yosemite were forced stylistic form-first design decisions mostly for the sake of change and not for the larger target of always-improving, efficient, intuitive design. It's been an entertaining waiting game for any examples of what was broken "before."
Come on, neuomorphism will never be a success. I am yet to see a full fledged website or app done in this ridiculous aspect, even if it existed I would never use it. Flat design is here to stay for years. Accept this fact or die. =)
Extreme much? Troll much?
. Too late, neumorphism is already here. It's in the ROKU app on my iPhone/iPad (where I first noticed the improved remote control that actually presents buttons to look like buttons with a defined tap area, and of different colors, resulting in near-instant intuitiveness. It's slowly working its way back into the iPad/iOS. This thought of "we're now going to move away from something called flat design and towards something we'll now call neumorphism, but don't call it skeuomorphism" is kind of ridiculous. Instead of using tried-and-true principles, this neumorphic effort may be unnecessary hemmed into another new set of stylistically-defined limitations instead of using what was defined 15 years ago based on intuitive, engaging interface design.
Basically, the days before assigning specific titles to interfaces were the best...before Material Design, flat design, fluid design/windows metro, android's interface that was forced to be as different from iOS as possible at the time, etc. Those were the days when Apple's interface design was based on what just works best and not what can we do differently now?
Well done!
For those under the age of 35—THIS is what we used to keep our calendar (more often called a "diary"), in this case, one of the most common, the DayTimer:
View attachment 1750091
I can't believe the vendor of that planner had the audacity to use lines, different color borders, dark fonts, etc. How could they have not at the time recognized that a flat/minimalist page would be best, maybe no lines at all. Surely no paper calendar found in today's office supply stores would look ANYTHING like that over-the-top-detailed planner?
Well, here's an honest question then. Looking back up at this post: https://forums.macrumors.com/threads/why-is-big-sur-so-ugly.2243081/page-46?post=29720441#post-29720441 What is it about the top representation that would make you work slower than "before," represented by the bottom...
forums.macrumors.com