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Max(IT)

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Well, this is because you tap "slow" enough.

I tap "slow" enough in my normal use, but can easily reproduce what OP is saying by being quicker with my tapping. In this case I like being slow. :)
tap "slow enough" ? What are you saying ?
I don't have to tap slow or fast. It takes ONE tap to start an app. No more than that.
I'm USING my iPhone. I'm not doing non sense just to demonstrate Apple is bad...
Ridiculous videos showing people opening and closing Control Panel multiple times in a few seconds are just a demonstration of a NON EXISTENT issue.
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
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If someone had a Big Mac that looked worse than the ad and someone else said "No, it looks exactly the same as the ad!", maybe people would go in circles about that too. Not to mention that a Big Mac doesn't have a 2 year commitment, nor is it an investment that someone would care about.

It was also a small minority of enthusiasts on sites like this that said Apple needed to throw out skeuomorphism. The opinions of power users are more important than opinions from a sample that would represent every iPhone user.
I don't think most of the responses are people saying that the Big Mac looks exactly like the ad, it's more people saying that it looks and tastes fine to them and that even if doesn't look like the ad it's still far from anything horrible and still does its job of being perfectly edible.
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
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I am training myself to slow down with it, still getting the occasional clunkiness with the missed tap now and then.
I (and many others) went through that when iOS 7 was released, and apparently adjusted enough that even with iOS 9 it's still not an issue since getting adjusted in iOS 7 days.
 

Max(IT)

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If you don't think performance glitches are a bug, what other category do you consider them to be? And what is your definition of a "bug"?
by definition a bug is an error in a computer program or system .
A few frames dropped in an animation, if any, aren't a bug.
 

dejo

Moderator emeritus
Sep 2, 2004
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The Centennial State
by definition a bug is an error in a computer program or system .
A few frames dropped in an animation, if any, aren't a bug.

Wikipedia defines a software bug as: "an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways." Some might consider dropping frames, when normally a system should be capable of rendering them, as a flaw, and thus, a bug.
 

Vexxx

macrumors regular
Oct 19, 2014
122
40
tap "slow enough" ? What are you saying ?
I don't have to tap slow or fast. It takes ONE tap to start an app. No more than that.
I'm USING my iPhone.
I mean the time between actions.

There are many ways to use a phone. I use my phone mainly with two hands and like that it is rather easy for example to click home button and tap app icon so that it does not respond. I know where the next app I want to use is so my other thumb is already there.

Even when this is not an issue for me, I can understand if people are annoyed when they cannot use their phone as fast as they would like to. Especially when they previously could.
 

Dreamliner330

macrumors 6502a
Sep 1, 2011
641
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Complete BS.I reported over 30 bugs and NOT A SINGLE one is fixed and its been nearly 3 months
Agreed. "Long-press to add currently playing song to playlist" has been missing since the first iPhone/iPod touch. Numerous mentions, of course, nothing done.

Apple only fixes it if the dev team actually experiences it.

If Ive was sitting on the toilet and had a problem with his iPhone, the fix would be in the next update.

They just don't care anymore. Nobody's there to push them.
 

Act3

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I (and many others) went through that when iOS 7 was released, and apparently adjusted enough that even with iOS 9 it's still not an issue since getting adjusted in iOS 7 days.

iOS 7.0 on a 5s registers taps immediately. I'll provide a video next time I am at Walmart and can mess with display model.
 

Act3

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tap "slow enough" ? What are you saying ?
I don't have to tap slow or fast. It takes ONE tap to start an app. No more than that.
I'm USING my iPhone. I'm not doing non sense just to demonstrate Apple is bad...
Ridiculous videos showing people opening and closing Control Panel multiple times in a few seconds are just a demonstration of a NON EXISTENT issue.

I don't consider closing safari and immediately tapping the message app icon that is sitting on the tray a "non sense" action.
 
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C DM

macrumors Sandy Bridge
Oct 17, 2011
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iOS 7.0 on a 5s registers taps immediately. I'll provide a video next time I am at Walmart and can mess with display model.
Certainly not what it was like prior to iOS 7 though. Quite a few threads like https://forums.macrumors.com/thread...g-due-to-slow-animations-video-inside.1624989 that were around for a while after iOS 7 was released, including a fair bit of (tech and other) media coverage about that kind of thing, like http://www.businessinsider.com/apple-reduces-ios-7-animations-2013-10, http://www.marco.org/2013/08/27/along-for-the-ride, and http://9to5mac.com/2015/03/04/ios-animations/, for example.
 

trifid

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May 10, 2011
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I am training myself to slow down with it, still getting the occasional clunkiness with the missed tap now and then.

lol
tap "slow enough" ? What are you saying ?
I don't have to tap slow or fast. It takes ONE tap to start an app. No more than that.
I'm USING my iPhone. I'm not doing non sense just to demonstrate Apple is bad...
Ridiculous videos showing people opening and closing Control Panel multiple times in a few seconds are just a demonstration of a NON EXISTENT issue.

It's not non-existent, first of all the issue is more evident when turning on "Reduce motion" which changes the default zoom transition with seemingly faster fade in/out transitions. It's possible that you don't experience it much because you may be using the default transition. But the issue can be reproduced with the default transition too, if you are fast enough, so it depends on how fast/slow you interact with the phone.

Steps to reproduce:

1. Turn on "Reduce Motion" (General -> Accessibility -> Reduce Motion)
2. Launch any app, for example Safari
3. Go back to home screen and ***immediately*** try to tap another app
4. You will notice that you might need to tap more than once before the icon responds to input (both regular tap and 3D touch are affected).

Secondly, many of us that multitask a lot on iPhone, ie going back and forth among apps, the issue is more significant, I find myself double-triple tapping constantly.

Last but not least, look again at the videos posted, they show that apps do not respond to the first tap sometimes. The issue is severe in my humble opinion.
 

I7guy

macrumors Nehalem
Nov 30, 2013
35,153
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Gotta be in it to win it
Wikipedia defines a software bug as: "an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways." Some might consider dropping frames, when normally a system should be capable of rendering them, as a flaw, and thus, a bug.
FWIW, it's not that black and white in my opinion. It's such a broad definition as to really render it non-workable. If my excel spreadsheet calculates 1+1=3. I call that a bug, and that's a significant one that needs immediate fixing. When closing down excel, if it stutters for an instant before disappearing I wouldn't call that a bug. The distinction is necessary so vendors can prioritize what needs to be addressed first. If you are on a time frame and are going to release a new version and this is money in the bank, are you going to fix the 1+1 or the stuttering on close? Granted two contrived examples, but as I said, not really black and white. I guess you could say if it walks like a duck...etc.
 
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dejo

Moderator emeritus
Sep 2, 2004
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FWIW, it's not that black and white in my opinion. It's such a broad definition as to really render it non-workable. If my excel spreadsheet calculates 1+1=3. I call that a bug, and that's a significant one that needs immediate fixing. When closing down excel, if it stutters for an instant before disappearing I wouldn't call that a bug. The distinction is necessary so vendors can prioritize what needs to be addressed first. If you are on a time frame and are going to release a new version and this is money in the bank, are you going to fix the 1+1 or the stuttering on close? Granted two contrived examples, but as I said, not really black and white. I guess you could say if it walks like a duck...etc.

I'd consider those both bugs, just with different priorities to be fixed. One's critical; the other isn't.
 

Max(IT)

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Wikipedia defines a software bug as: "an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways." Some might consider dropping frames, when normally a system should be capable of rendering them, as a flaw, and thus, a bug.
I used Oxford dictionary ... if you consider Wikipedia as more reliable be my guest.
BTW no one of the complainers know what the system is doing "behind the scenes", so that can't really judge what the system should be capable of doing or not. Frame rate considerations where and are important regarding video gaming, for instances, and I never heard of someone calling a frame drop "a bug". A bug is an unexpected error, and there are several in iOS as in any other piece of software. This isn't the case.

I don't consider closing safari and immediately tapping the message app icon that is sitting on the tray a "non sense" action.
I'm doing that every day. Never ever had to tap twice. Never.

lol


It's not non-existent, first of all the issue is more evident when turning on "Reduce motion" which changes the default zoom transition with seemingly faster fade in/out transitions. It's possible that you don't experience it much because you may be using the default transition. But the issue can be reproduced with the default transition too, if you are fast enough, so it depends on how fast/slow you interact with the phone.

Steps to reproduce:

1. Turn on "Reduce Motion" (General -> Accessibility -> Reduce Motion)
2. Launch any app, for example Safari
3. Go back to home screen and ***immediately*** try to tap another app
4. You will notice that you might need to tap more than once before the icon responds to input (both regular tap and 3D touch are affected).

Secondly, many of us that multitask a lot on iPhone, ie going back and forth among apps, the issue is more significant, I find myself double-triple tapping constantly.

Last but not least, look again at the videos posted, they show that apps do not respond to the first tap sometimes. The issue is severe in my humble opinion.
I don't use Reduce Motion because I like the normal interface more, but Im using my iPhones and my iPad in a multitasking/multiapp environment in every single moment and I never had to tap twice.
I constantly swap between Safari, iMessage, WhatsApp, Mail, Meteo, OneDrive, Word, Excel and a few other apps (no games). I use my iDevices to work, not only for personal reasons, and I'm a quite intensive user.
I never had to tap twice on an icon to have the app started.
 

trifid

macrumors 68020
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May 10, 2011
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I don't use Reduce Motion because I like the normal interface more, but Im using my iPhones and my iPad in a multitasking/multiapp environment in every single moment and I never had to tap twice.
I constantly swap between Safari, iMessage, WhatsApp, Mail, Meteo, OneDrive, Word, Excel and a few other apps (no games). I use my iDevices to work, not only for personal reasons, and I'm a quite intensive user.
I never had to tap twice on an icon to have the app started.

Well, then you are lucky :) You probably wait until the zoom animation is 100% done before tapping, in which case it performs as you describe. I'm curious though about what you'd experience if you tried it with 'reduce motion' on.
 

asv56kx3088

macrumors 6502
Jun 24, 2013
340
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IMO iOS 8.* is never perfect. On my iPhone 6 Plus, I had multiple resprings a day. But these were fixed on 9.0(though the phone lags like hell) and on 9.2b4 the lag is almost fixed. On this stage I'm pretty impressed by what iOS 9 brings.
 

Max(IT)

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Well, then you are lucky :) You probably wait until the zoom animation is 100% done before tapping, in which case it performs as you describe. I'm curious though about what you'd experience if you tried it with 'reduce motion' on.
I will try, just to please you, but I can't see a good reason to do that in real life scenario.
Just for the sake of it I tried to reproduce the "issue" on my iPhone 6. I could reproduce it just once closing Safari and opening Photos.
But to get that result I literally had to switch several times between apps, doing a sort of "race" to close and re-open fast enough. And it worked only closing Safari (it could be related to the release of ram by the system manager).
Definitely not a real world scenario.
So my conclusions are that YES, if you mess enough with the system you can observe some glitches, but that's not part of my daily experience, so I'm glad Apple is focused to solve other questions.
 
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C DM

macrumors Sandy Bridge
Oct 17, 2011
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Well, then you are lucky :) You probably wait until the zoom animation is 100% done before tapping, in which case it performs as you describe. I'm curious though about what you'd experience if you tried it with 'reduce motion' on.
Works the same for me with or without reduce animations setting being enabled. Ever since I (and many others) had to adjust to slower response time after iOS 7 has been released it's worked fine after that.
 

Act3

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Works the same for me with or without reduce animations setting being enabled. Ever since I (and many others) had to adjust to slower response time after iOS 7 has been released it's worked fine after that.

I've been using iOS since the iPhone 3GS was released, this is first year I've had to adjust my usage based on taps not registering.
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
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I've been using iOS since the iPhone 3GS was released, this is first year I've had to adjust my usage based on taps not registering.
Quite surprising that didn't happen with iOS 7 given that animation delays and UI responsiveness was one of the first and main things that was talked about for a long time by very many (including the tech and even more mainstream media) and certainly applied across the board. Something that has been more widely spread and known than anything like that related to iOS 9.
 

oldmacs

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Sep 14, 2010
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I played around with the iPad Pros and Air 2's at my local Apple store today. The Air 2 stuttered and lagged in multitasking from time to time, and also in split screen multitasking, when selecting a second app.

The iPad Pro stuttered bringing down the search bar occasionally, in the multitasking menu also.

Also got that annoying lag where you tap an app icon and it goes black before opening. Occurred with Pages and iMovie on the iPad Pro and Air 2.

I think its almost hilarious that anyone can produce lag on an iPad Pro given the specs. I'm glad I'm waiting for the Air 3/4 to upgrade - having any lag on an iPad as expensive as the Pro or Air 2 would drive me up the wall. Maybe by the Air 3/4 then they'll have it sorted. I can forgive my iPad 2 for unresponsiveness as it took till iOS 7 for slight lag to be introduced and then iOS 8 and 9 for more significant lag.
 

Narcaz

macrumors 6502
Jul 18, 2013
419
558
I've been using iOS since the iPhone 3GS was released, this is first year I've had to adjust my usage based on taps not registering.

CDM is right. This discussion is going on since iOS 7. Probably the first version that started throwing away touch input from the user in certain areas. If you're interested, last year Omni Group Lead UI designer explained the phenomenon in a detailed post at http://metalbat.com/post/visible-ui-had-better-respond-to-input-right-away/. He also made a Youtube comparison:


I have the feeling, that Apple constantly tweaks this behavior. It was a bit better with last version of iOS 8 (8.4.1) and reached imo another low with iOS 9. But it can't really trace the whole input change, because there is no proper documentation in the release notes or the dev center. I don't know if there are to many users complaints about unintended input, or if this a metal rendering or battery management problem. But it affects my day to day usage in a negative way. When i noticed it for the first time noticed with the new 5S, i thought my display was broken. By now i have adapted to the new way, but i still don't like it.
 
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Act3

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I'll make a better one next time. A couple Missed taps do to awkwardness of having to film with one hand and the 5s being in the display holder at the store. But for most part very smooth going in and out of apps have icons docked in tray. I'll try and get a video of it with reduced motion on to compare with the videos of 9.1 and 8.4.1 and there responsiveness. Edit: never mind I forgot 7.0 doesn't have a reduced motion option that actually kills the animations.

Ive had air 2 since November 2014 , andwhen it was running with its native 8.1 , I never had any problems with taps not registering.
 
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Max(IT)

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Quite surprising that didn't happen with iOS 7 given that animation delays and UI responsiveness was one of the first and main things that was talked about for a long time by very many (including the tech and even more mainstream media) and certainly applied across the board. Something that has been more widely spread and known than anything like that related to iOS 9.

selective memories ... I was here and I remember the mess about "slow animations" on iOS 7 after release.
Drama queens all over the forum, Apple is doomed, back to Android .... almost the same with iOS 8.
Today we are seeing the same for iOS 9. At least some complainers here seem to be more reasonable. :D
 
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